Hovering Portal's speed reduced by 0.1.The marked priority now considers how strong each mark is in its calculation.Increased the rate and positions where graves can spawn.Gold Rush now grants +3g per kill but grants monsters +0.25 speed.Increased all +10% tower crit cards to +15%.Each mana block in the mana UI now represents 20 mana until you reach a maximum of 500 mana where each block then represents 100.Mana bank UI now tells the player an estimation of how much mana it is generating based on its max mana bonus and base mana generation.Mana Bank now has upgrade cards which increase the maximum mana bonus each bank provides.Life Steal I is now unlocked by the Sorcery I card.Sorcery and Life Steal cards now give mana as a percent of your maximum mana instead of a flat number.Added the 1, 2 and 3 keys as hotkeys for tower and university upgrades.Improved UI scaling to be more consistent feeling.Tower Priorities now scale in importance based on their order (top priority x3, second priority x2 and last priority x1).Tower modifiers now only show while the damage tracker is open to reduce screen clutter.Can now press T to access the damage tracker mid game.Added bonus gold from banditry and gold rush to the damage tracker.Fixed all adjacencies to only work with connections on the same level.Ĭhanges in update 1.0.12, released on Feb 18 2022:.Fixed saw blade maximum lifetime to stop them from disappearing before intended.Priority order now uses powers instead of multiplication.Fixed a bug where universities wouldn’t research until the player funded at least one percent of research even if they had taken the university upgrade cards.New achievements added for all of the tower challenge runs on double defense and triple defense.Increase the max mana given by Savings Account I & II from 10 to 15.Added a "Not enough gold" text popup when trying to place a building or tower without sufficient funds.Boss chests now combine all of their card drops into one chest. Now there are only 3 Research Breakthough cards.
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